When I embarked on creating Neil and Iona, I was a professional software developer and sculptor. I had no real experience with electronics, engineering or mechanics when I decided that my software should control large bulbous bodies. This all came together thanks the generosity of these super talented friends and collaborators:

David Liatti - Glide Inc.
Electronics Facilitator
Wesley Martel - Martel Fabrication
Metal Fabricator
Richard Lehmann
Assistant
John Wells - John Wells TV
Mechanical Consultant
Ben Storch
Mathematical Consultation
Thomas Stanford
Physics Consultation
Frederick Grim
Software Engineer; Game Theorist; Mathematician